1. Large arc tube's throw light too far off normal incidence to be collected by the projection lens.
2. The unaltered design insists on a single point light source.
3. The collimating fresnel is lossy. It introduces reflections, material transmittance issues and total internal reflection.
4. Only the light that makes initial incidence with the collimator is useful. A great deal of the light does not impact the fresnel. Other light cannot be recycled.
5. Without a fairly complicated light recycler, 50% of the light that makes incidence with panel is absorbed.
6. Designing a light recycler for a point source is inherently limited.
I have a theory about a diffused light source that may largely eliminate these limitations. The problem being it has not been done, and has at least a couple theoretical limitations of its own.
I'll start with a basic design: Imagine a light engine who's containing box has a white diffusive reflective inner surface. Flat white paint for example. The bulb would sit in the center of this box without a reflector. Basically, it does not matter where in the box the bulb is located.
The 6th side of the box is the Lexan heat shield, followed immediately by the panel.
The light that exits the Arc Tube and heads straight at the panel would be projected. The light that is off normal that impacts the panel may or may not be projected based on what area of the Collector Fresnel it impacts. The light that bounces off of any area of the white diffusive lining will have at least a chance at making impact with the Panel, but will it too will likely impact the Collector in such a way as to miss the Projection Lens. All the while, as with the Collimating Fresnel design, 50% of the light will be absorbed by the Panel's Polarizer.
This is probably not a design worth pursuing at all, but it set's the stage for something much more advanced.
First: what if we could somehow reflect back the 50% worth of light that is not useable by the panel, have it bounce around the engine a while, until it is of the proper polarization axis to not be absorbed?
Second: what if we could somehow reflect back the enormous amount of light that is on the wrong trajectory to make proper incidence with the Collector, and the Projection Lens?
Then we would have a diffused light engine capable of taking any sized bulb, any type bulb, and theoretically make much more efficient use of the light.
3M provides optical films in their Vikuiti line that do exactly this. That element that would satisfy the first parameter above is their Reflective Polarizer (DRPF), and the second is their Prismatic filter (BEF).
The BEF works to allow only light that is up to 35 degrees of normal incidence through, and reflect the rest. 35 degrees seems to be too much, but there is a gradual taper from 100% transmittance at normal to 0% transmittance at 35 degrees. So it's not so bad.
The design I propose is ordered as follows:
1. Arc Tube.
2. Lexan.
3. 3M Diffuse Reflective Polarizer Film.
4. 3M Prismatic Filter.
5. 3M Prismatic Filter at 90 degree orientation to the first.
6. Panel and everything else as usual.
With a light engine having a diffusive, highly reflective inner lining.
The reflective polarizer needed must be of the same polarization axis as the stock polarizer of the projectors panel. The polarizer chosen must also not be of a diffusive variety. I don't think this exists, and that is why I have placed the BEF after the DRPF. That will aid in correcting for the polarizer's diffusion. There are 2 sheets of BEF mentioned because each sheet only rejects light on one perpendicular plane.
Problems:
Having the light bounce around the in the engine will knock out brightness for each bounce. Further, light reflecting off the Prismatic Filter will need to pass through the Reflective Polarizer a minimum of 3 times before it is useful.
Still, something worth looking into if you ask me
Mark.

