Hey Mad
Check it out in Raytrace.exe. I read in another post you just downloaded it. Since I spent alot of time with raytrace I can recommend a walkthru / tutorial so you can see what you'd get. Also might help as up to speed on raytrace
1. fire it up, "go"
2. = reflector =
2a. Create->Element->Surface. You should get a "Start" cursor
2b. Left-click 1/3 the way down the middle of the workspace. This is the bottom lip of your reflector. You should get an "End" cursor
2c. Right-click to get context menu. Choose "Circular Arc". Still "End" cursor
2d. Left-click 1/3 the way up the middle of the workspace. This is the top lip of your reflector. Try to get the line vertical. You should get a "Tangent" cursor
2e. Move the line so it points to the lower right at a ~45 degree angle. This is the angle of the reflector's lower lip as you drew in your bmp. Left click (length of line doesn't matter). You should get the reflector.
2f. If you don't like it, right-click and choose "Undo segment" then back to step 2c. If you like it, right-click choose "Finished"
3. = screen =
3a. Create->Element->Screen. This is your fresnel+LCD. Left click the upper left corner of the workspace
3b. left-click the lower left so the screen covers the left side of the workspace.
3c. right-click "Finished". At this point the workspace should look alot like your bmp
4. = lamp =
4a. Create->Source->Point. Choose 3 rays. Don't check "Drag on create". Cursor should say "Center"
4b. Left-click between the screen and the reflector (not inside the reflector, yet). Cursor should change to "Aperature 1"
4c. Left-click in the upper right corner of the workspace, and just to the left. Cursor: "Aperature 2". (Again this is a tangent)
4d. Left-click in the upper right corner of the workspace, and just below. Down and to the right of 4c. You should get a point source with three evenly spaced rays. This is your "lamp"
4e. If you have the patience: select one of the rays, and Modify->Ray->Green->Ok. Select another, modify it to blue. Leave the third red
5. THE INTERESTING PART
5a. Left click to select the lamp. It should show little red boxes
5b. Left click it again. Popup: "Source Drag Options". You want to "Drag all rays".
5c. Drag the lamp into the reflector.
Watch what happens to the rays.
Notes
- Raytrace only bounces a ray 10 times, then stops it. 90% ^ 10 = 35%
- You can change the radius of the sphere by left-clicking it, then dragging the tangent. The lips will stay in the same place. To get the smaller sphere you could
a. select the sphere
b. Modify->Scale->Scale by dragging
c. base: right click "Center snap", left click the sphere
d. point: left-click+drag near the sphere.
Edit: i guess this was a long answer