QUOTE (jfunk @ Mar 12 2005, 06:05 AM)
When you set the output to widescreen on the dashboard and use a scaler to upscale the resolution to match your display, the Xbox is still only producing 480 lines and will run exactly the same. Your scaler is doing the extra work, not the Xbox.
I haven't had any extra hardware hooked up yet.
My setup is XBX connected via RCA cable to a dirtbag standard CRT TV set.
During some of the stunning cinematics in Halo2 the console not only hiccupped it was literally brought to it's knees to display some of this stuff. Large textures & geometry were dropped completely. I was getting the same effect you would get if you severely over clocked a GPU and started seeing visual artifacts (only occurred during rendered full motion videos).
During game play in Cooperative Mode there were several maps where we were experiencing dropped frame rates (guessing the 15-20fps category). I mean what would you expect from a GF3 Ultra?
Do these games run better in higher resolutions? I know some high end GPUs just take a dump when you get into the lower resolutions. (NV6800 @ 640x480 etc.)