If you want to make a 3D home theater and have stereoscopic source material (You don't), all you need is to build two lumenlab PJs with rather fine keystone and long throw, put a polarizing filter on each (orientation of one 90 degrees off the orientation of the other), and put on [light, non-electronic] glasses with different oriented polarizing film on each lense. Project it onto a screen that preserves polarization [generally, metallicized screens].
Bam, one eye sees one image, one eye sees another - stereoscopic vision without the need for nasty LCD shutters, or entire monitor assemblies on each eye.
IF the light comes out of the LCD polarized in a particular orientation[as theory seems to indicate], this actually simplifies your task - you can do away with the polarizing filters and just set the LCDs themselves at 90 degree orientations to each other (though your usable image is only the vertical resolution of the monitor squared).
Set the keystone + everything to line up perfectly, and get stereoscopic source material, and you're done. This is how Disney/Universal do 3D rides, and IMO it's the best compromise in making a 3d screen with current tech + decent comfort / usability.
Other means of 3d:
LCD shutters
Per-eye monitors
A multilayer LCD monitor, with a very small z axis resolution
An active spinning screen which displays a different image at different points in the rotation.
The convergence of many lasers on a gasseous diffusion of particles
Example link:
http://slashdot.org/articles/02/09/05/0255250.shtml?tid=152