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SDBaynham
Hey, guys,

I've been trying to track down a way of getting a collimated display working in my house- http://www.mikesflightdeck.com/mirror_coll...ed_displays.htm

You can read the thing there, but collimated displays have the beams exiting the display parallel to each other, so your eyes are forced to focus on the far distance. It does a lot to add realism to a game, and I have $3,000 I can put toward building one. The problem is that even though I have a source for the mirror and beam splitter, I still can't make one. The display source causes a problem.

The display works best when the display source has the same curvature of the mirror. Old rounded CRTs were, I guess, good enough. Flat screens don't work really well, and I saw a demo with one, and the image was kind of, idunno, swirly.

So my question is- do you know of any way to transform a flat display into a round one? Or maybe a cost-effective round display?
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QUOTE (SDBaynham @ Apr 20 2008, 06:07 PM) *
Hey, guys,

I've been trying to track down a way of getting a collimated display working in my house- http://www.mikesflightdeck.com/mirror_coll...ed_displays.htm

You can read the thing there, but collimated displays have the beams exiting the display parallel to each other, so your eyes are forced to focus on the far distance. It does a lot to add realism to a game, and I have $3,000 I can put toward building one. The problem is that even though I have a source for the mirror and beam splitter, I still can't make one. The display source causes a problem.

The display works best when the display source has the same curvature of the mirror. Old rounded CRTs were, I guess, good enough. Flat screens don't work really well, and I saw a demo with one, and the image was kind of, idunno, swirly.

So my question is- do you know of any way to transform a flat display into a round one? Or maybe a cost-effective round display?


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