PC's vs. Console.
Typical pro-console argument will go something like this:
More games.
Better overall game selection.
Less configuration required.
Better early-life hardware value.
Cheaper hardware overall (where PC ownership is not taken to be independent of gaming).
(in other words, if your PC replacement cycle is much greater than 5 years).
Lack of rampant piracy theoretically reduces game costs.
Typical pro-PC arguments will go something like this:
Better first-person shooter selection.
Better real-time strategy/ MMORPG selection.
Better simulation selection.
Better/more "homebrew" games and emulators.
Games are more moddable/customizable.
Better graphics/physics/sound.
Better full-term hardware value
Cheaper hardware overall (where PC ownership is taken to be independent of gaming).
(in other words, if your PC replacement cycle is about 5 years).
Generally free online.
Lack of licensing fees theoretically reduces game costs.
The PC list is longer, mostly because I explicitly itemized the PC's software strengths, whereas for the console, I gave a more general description. Anyway, you guys can expand on this (or argue it).
I am going to expand on some aspects of PC gaming that appeal to me, personally. They are, in no particular order:
Resolution: Ever wonder what <insert game> looks like in 1080p? If you have console you'll never know!! Nearly every 360/PS3 game is 720p (sometimes upscaled).
General visual quality: There's more to graphics than resolution. For example, if there were a machine available that could render a 3D image that looked as realistic as standard definition TV, it would be a quantum leap over anything available today. While we haven't reached that point yet, modern graphics cards do offer a level of immersion not possible on a console -- and the prices are totally reasonable. Crysis is the best looking game right now.. A 512MB 8800GT can run this game on "High" in 1080p. The current price for this card on newegg is $165 after mir.
CPU: Today's PC processors have become extraordinarily powerful -- waay more powerful than the once-mighty Cell. Unfortunately, modern PC games don't really take advantage of that extra power. So why do I bother mentioning it? Well, there's a common stereotype held by avid console-gamers that it's necessary to upgrade your whole PC very frequently if you want to play the latest games in all their glory. This is not true. The principle upgrades that are of interest to a PC gamer are video cards and possibly RAM; neither of which is particularly expensive. The $165 card noted above can run the best-looking game available on "high" in true 1080p. Likewise, you can get a 2GB RAM kit for $30 (looking at newegg again). So assuming you replace your PC every 5 years anyway, you can stay on the bleeding edge of gaming with only one video card upgrade, bringing the total outlay to <$350 over a 5 year period -- much less than an early-life console (again, assuming you want to stay at the high end). It's worth noting that those $600+ video cards you sometimes read about, are very atypical. Such cards are designed to run games at resolutions far exceeding even 1080p. Though I would dream of owning something like that, it's totally superfluous, and far exceeds what a typical gamer uses.
Mouse: Personal preferences aside, a mouse provides more accurate control than a stick. First, it should be noted that both a mouse and a stick have a finite number of states. Given that, with a stick you must necessarily make a compromise between speed and accuracy. The more responsive, the less accurate (and vice-versa). Additionally, a stick's motion is broken down into angular and radius components. Again, since there's a finite number of states, you necessarily loose accuracy as you move away from dead center (think of a dartboard, where each partition is a valid state). On the other hand, with a mouse, you control both the speed and the position aspects of motion independently. And the device resolution (akin to accuracy) remains constant everywhere. There's also differences that are more philosophical. For example, with a stick, every repositioning of the crosshair requires two movements: one in the desired direction, and one back to dead center. The return to center is an automatic motion, but the round-trip delay still must be compensated for.
Okay, so clearly a mouse is more precise than a stick. But is that always a good thing? The answer to this is obviously no. Broadly speaking, the analog stick can be thought of as somewhat corrective of human error -- in many types of games (most, in fact) this characteristic is advantageous. However, in the specific case of first person shooters, the increased precision of the mouse is the dominant factor. More generally, though, the mouse is the perfect model for aiming a weapon. In real life, you don't "maneuver" your weapon into position, you just "move it" there.







