I would like to share a model that DAZZZLA and I toyed around with a while back that I think sums up in simple terms what it is that a light engine is meant to accomplish. I think everyone should have a solid grasp of this before working out any light engine design as it answers some fairly complex questions in a simple way.
If you point your Pro Lens'ed projectors at a bright white diffused surface and take a look inside your projector you will notice something pretty cool: a circle of white light will be projected onto your bulb. If you remove the bulb and put a sheet of paper in its place you can get a nice solid focus of that circle at around 20cm from the Collimating (first) Fresnel. Which is very close to the 22cm Focal length of that Fresnel. The circle is in aqua blue in this drawing:
Click to view attachment
We are looking down at the projector from above. The Grey horizontal line in the drawing is the Collimating Fresnel. The Green line marks the 20cm dimension between the circle of white light and the Fresnel.
If you then measure the width of the circle, you should find it is around 2.25cm in diameter.
What the circle represents: Any wave of light that passes through the circle on its way to the Collimating Fresnel could project. In other words any light that passes through this circle could contribute to brightness of a projection.
But its better than that: Any wave of light that could have passed through this hoop, without regard for where it began could also project. What that means is if you extend any light wave that impacts the Fresnel to an infinite length, if that extension passes through the circle then you are dealing with a wave that could project.
However (and this is the key), any wave of light that does not extend back or forward through this hoop will not project.
For example: take a look at the gray and purple line segments scattered on the circle side of the Fresnel (horizontal Gray line). The gray lines represent sections of light waves that will not project, and the purple ones could project. We don't know where these waves started from -it doesn't matter. You will notice that the purple light waves can be extended to pass through the circle, while none of the gray ones can.
So that is the first part of the model. The second part of the model attempts to show which waves that impact the Field (Second) Fresnel could project. If you draw a line from the edge of the circle through the center of the Collimating (First) Fresnel, You have actually drawn the maximum incidence angle at which light can project when impacting the Field Fresnel. I have measured this angle to be about 3.2 degrees.
So looking at the gray and purple lines after the collimating Fresnel you can see the only ones that will project (purple) are within 3.2 degrees from The Normal (head on).
Hopefully this helps with the discussions.
For now, bear in mind that these numbers may be incorrect (they were gathered in haste), and this doesn't represent all the complexities. For instance, there is presumed to be another circle that says not only that light could project, but rather will project. Problem is, that circle gets gradually smaller the further towards the edges of the Fresnel that the wave segment of interest is going to impact. The size of that circle could be derived by pointing a laser pointer through the triplet such that its beam impacts the corner of the LCD inside while having the Laser pointer at as steep an angle as possible. Where that pointer projects within our previous circle is the edge of the second circle. But that all isn't what I wanted to get at here. Just the basic idea.
Also note that what I've presented here is the real world way (with an actual projector) to arrive at what can also be done with drawings. If there is any interest I could (or DAZZZLA) get those drawn methods up. But its a lot of work to beat the simple experiments above with a ray trace.
If anyone finds flaw with anything here, post away
Mark
