I’m not sure where to start.
There has been some interest in light pipes and lens arrays. From some of my experiments and raytraces I’ve been able to develop a basic understanding of how they are supposed to work and some of their faults. From what I can tell they both do a similar thing, even the screen illumination by overlapping multiple light sources, reflected in the case of the light pipe or refracted from the lens array.
The light pipe is usually used with a diverging light source such as an elliptical. The rays are directed into the opening of the light pipe were they are reflected multiple times and then emerge from the other end with the same angle as it entered. The problem with this approach is that each reflection creates an image of the source ending up as a matrix of light sources. The more reflections there are inside the light pipe the greater the number of cells that make up the matrix and the greater the reflection loss there will be.
The first idea I came up with was to use a light pipe that had tapered sides. And instead of using a reflector to collect the light and direct it into the light pipe I thought to use the tapered light pipe as the reflector itself.
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The sides of the pipe need to be very close the arc so as to keep the matrix small. The further they are away the larger the effective light source will appear to the fresnels
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This still produces an image at the triplet that is too large because of the magnification from the fresnel combination. So to use this method the rear fresnel would need to have a longer FL than the front, the magnification now becomes negative and the arc image shrinks
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So using a 600mm front fresnel means that the rear will soon become very long.
To be continued…
